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Projects (40)
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Tideborn - a pocket evolution
Sep 7, 2026
4
3
129 views
Garden Defense
Sep 7, 2026
5
3
187 views
SNAKE AI — watch greedy die, watch Hamiltonian win
Jul 27, 2026
7
5
112 views
ASTEROIDS — splits that conserve momentum exactly
Jul 27, 2026
12
8
203 views
2048 — with an expectimax AI that reaches it
Jul 27, 2026
3
2
60 views
SOKOBAN — deadlock detection and an optimal solver
Jul 27, 2026
5
3
40 views
MINESWEEPER — guaranteed solvable, no guessing
Jul 27, 2026
2
1
45 views
AURA — three a side, assists, air dashes
Jul 27, 2026
6
4
123 views
IRON — four limbs, memorised strings
Jul 27, 2026
3
3
91 views
KOMBAT — a block button changes everything
Jul 27, 2026
2
1
113 views
STREET — six buttons, motion inputs, real frame data
Jul 27, 2026
7
5
221 views
ROGUELIKE — shadowcast FOV, BSP dungeons
Jul 27, 2026
6
4
85 views
TOWER DEFENSE — turrets that lead their targets
Jul 27, 2026
1
1
16 views
BILLIARDS — continuous collision, no tunnelling
Jul 27, 2026
6
6
203 views
SPH — particle fluid with a spatial hash
Jul 27, 2026
3
2
24 views
CHECKERS — forced or optional capture, your call
Jul 27, 2026
4
4
113 views
EDITOR — code, markdown, and a Python subset
Jul 27, 2026
6
6
29 views
GojoOS — a desktop OS drawn in pen
Jul 27, 2026
5
4
37 views
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Project Stats
Total Views
2,855
Typical Per Project: 27
Total Loves
286
Typical Per Project: 3
Total Favorites
247
Typical Per Project: 2
Total Remixes
0
Typical Per Project: 0
Activity
Last Active
—
Account Age
2 months
Most Active Month
July 2026
38 projects shared
Unread Messages
260
Project Activity
2026
40 projects
shared in 2026
Activity Timeline
September 7, 2026
Shared 2 projects
Tideborn - a pocket evolution
4
3
129
Garden Defense
5
3
187
July 27, 2026
Shared 38 projects
SNAKE AI — watch greedy die, watch Hamiltonian win
7
5
112
ASTEROIDS — splits that conserve momentum exactly
12
8
203
2048 — with an expectimax AI that reaches it
3
2
60
SOKOBAN — deadlock detection and an optimal solver
5
3
40
MINESWEEPER — guaranteed solvable, no guessing
2
1
45
AURA — three a side, assists, air dashes
6
4
123
IRON — four limbs, memorised strings
3
3
91
KOMBAT — a block button changes everything
2
1
113
STREET — six buttons, motion inputs, real frame data
7
5
221
ROGUELIKE — shadowcast FOV, BSP dungeons
6
4
85
TOWER DEFENSE — turrets that lead their targets
1
1
16
BILLIARDS — continuous collision, no tunnelling
6
6
203
SPH — particle fluid with a spatial hash
3
2
24
CHECKERS — forced or optional capture, your call
4
4
113
EDITOR — code, markdown, and a Python subset
6
6
29
GojoOS — a desktop OS drawn in pen
5
4
37
SOLAR — the whole system down to a surface
7
7
45
MARKDOWN — split-pane live preview
3
2
13
SYMBOLIC — differentiation by rewriting the tree
5
4
30
RASTER — a layered image editor
4
4
22
VOIDFORGE — a 3D editor that works like Blender
107
97
474
NEURALNET — backprop you can watch
3
3
11
CHESS — alpha-beta, perft-verified
1
1
14
FRUITY — piano roll, patterns, playlist
2
2
2
AUTOMATA — Life, rule 110, Langton's ant
2
2
2
REGEX — Thompson's NFA, animated
2
2
6
HUFFMAN — build the tree, watch it compress
9
7
55
EPICYCLES — draw a path, watch its DFT rebuild it
2
2
4
WAVE FUNCTION COLLAPSE — watch it solve
1
1
4
IMAGELAB — convolution kernels, live
1
1
4
SHEETS — a spreadsheet with a real dependency graph
1
1
4
RIGIDBODY — SAT collision with real spin
1
1
20
MODE7 — per-scanline perspective racer
2
1
20
VOXEL — hidden-face culling, block world
1
1
18
RAYTRACER — recursive, rendered in pen
2
2
17
SORTLAB — six algorithms, one shuffle
1
1
3
TERRAIN — endless procedural world
1
1
7
TETRIS — full SRS with wall kicks
1
1
5
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