sorry that it took me so long, but finally here is the particle system added: -particles when destroying blocks -particles when jumping/falling/moving -more explosion particles -particles when destroying a target -particles on completing a mission Most of the changes I made are in two sprites so it should be fairly easy to move to the beta. Changes in other sprites: in blocks: - destroy particles spawning when the block is destroyed in health minus group custom block - variable # of highlighted block is being set every frame in the draw by order custom block - selected block shifting darkness - also in the draw by order custom block - in the read block, spawning particles when target got destroyed in the lasers sprite: - spawn destroy particles when block got destroyed by laser, if it was only hit spawn a small flash to indicate it was hit and also some changes to the player sprite for the movement particles but I think you may want to rewrite that code yourself as I'm not very familiar with how that code works so it could come out very buggy. I think that would be it unless I forgot about somethink, now how are particles spawned: - set the spawn particle - property, spawn particle - type, spawn particle - x, spawn particle - y variables - so far there are 7 types: destroy (spawns few other particles with it), flash, explosion, dust, block flash, target destroyed, confetti - the property is used only in destroy and dust particles, in destroy it's the type of the block that got destroyed, in dust it's the ammount of dust to spawn - broadcast "spawn particles" there are also few lists contents of which you will have to move there is a bug where the breaking animation displays only on one block while multiple are selected, it can be fixed by moving that script to the blocks sprite but I didn't do it as I was unsure if you made changes in that sprite the graphic setting controls how many particles spawn, we could make it set automaticly depending on player's fps but also give them an option in settings to set it manually, I will do it next time