MASSIVE UPDATE TAKING PLACE! THE MODDING BUTTON IS STILL IN DEV! ITS STABLE ENOUGH TO BE PROPERLY TESTED, BUT FURTHER TWEAKS ARE TO BE EXPECTED. BUT PLAYTESTING (and generally playing-around with the new features) IS NOW SUPPORTED. -------------------------------------------------------- arrow keys/WASD/ joystick everything else click. mobile support included. quick save/load via the pause button click the plank button to build planks and click again to stop building planks. and click anywhere but the plank button, in order to place a plank. to change weapons, use < > only the first few missions don't have multiple weapons. you can body slam into the ground (or ceiling/walls) when you are going fast. 99% pen! sledgehammer - tap anywhere in that grey box around the player, and it damages that block. Nitroglycerin - tap on the player to place it where the player is, if the nitroglycerin isn't touching any blocks directly, it will explode. when holding any bomb type, you can't damage anything (because mining with a bomb in hand to blow up another bomb isn't smart) and it goes boom instantly. But in all, it's similar to the bombs in some maps, but slightly stronger and (already said) quicker to explode. recommend you play on Microsoft edge. you got a MASSIVE frame boost! for me, an extra ~8-~10 FPS INCREASE! if none of the above helps or you are on MOBILE go to the TurboWarp version: https://turbowarp.org/825539821/fullscreen
School has started for me again, and funny enough, this means updates will be worked on more and on a timelier fashion. since I can't be distracted when working on this project in school. It's school, what else am I going to do? work? nah and funny enough while on the weekends, I'll have to use a school laptop since its way better than the 200$ laptop my grandma gave me, thing can barely run itself! It delayed keyboard inputs between 2 to 17 seconds. laggy. status like its own storage and usage of itself are unreliable and might as well be random. just a crappy device. An over-engineered lap heater. a small extra performance increase happens when the player is still, the world is still, and ropes (for even a frame) are still. the world stops rendering, aka updating, ropes are frozen, the world won't change since in order for this to activate the world must also be frozen. so no sudden jolts should happen. but particle effects, and animations. aka everything that uses sprites, will still work like nothing changed. a seamless change, other than the FPS suddenly jumping to the max FPS possible. lol