Two fruit concepts I have, Cherry- launches a small cherry that bounces twice, rules tiered maps, the second bounce has the same angle as the first bounce but goes half as high. Super launches the second cherry, which stays on the ground. You can immediately use your super after, which explodes the cherry with a very large radius, this also starts the cooldown to regenerate the second cherry. If the enemy walks on the cherry themselves, it still explodes, but with a smaller radius. Date- normal attack shoots a wide wind blast that passes through walls, it does little damage and takes a bit to recharge, but knocks back the enemy. The blast gets weaker as it travels, dealing less damage and knocking back less. The super creates a target that the player can rotate around them using the arrow keys, the up arrow for example would rotate the target towards the top. A gust of wind then goes in the same direction as the target. When the super first starts, there is a heavy knockback and slight damage. After that, the enemies are just pushed in that direction with no damage. Ults- cherry could release a huge explosion from themselves that is as large as half the map and does more damage the closer you are. Date could create a tornado that pulls enemies towards it. Enemies inside the tornado take extreme damage.
Really rushed, spent like 1 hour. Made to show how the fruits work.