Check out Mario Kart 64! https://scratch.mit.edu/projects/1169342476/ Menu Z to start then Z to select a kart X to go back in the menu In Game Press and hold Z to accelerate Arrows keys to steer Use X to activate a power up Press D to toggle high/low resolution. High resolution will be more laggy. TRACK EDITOR: - requires turbowarp infinite clones to edit track correctly: https://turbowarp.org/1135317340 1-5 keys change brush size 6 or 7 to change color (6 is RGB, 7 is scratch color code) 8 to change painting logic 9 to change brush shape 0 and ` keys to wipe all waypoints Click a square to show its color (scratch color code) and logic, if holding 0 key while clicked it will add its position to the waypoints list. Note that it is not currently possible to change where the karts start. IMPORTANT: When creating a track, DO NOT have the karts go clockwise, or it WILL confuse the ranking system Green flag to save and exit To save your track forever (or until you want to delete it), you must remix the project, or see inside and export the lists "track logic" and "track colors". IT WILL NOT SAVE TRACKS IF YOU LEAVE OR RELOAD IF YOU DID NOT DO THESE STEPS Another thing in the editor: If you press the - key, it will allow you to load a built in track, enter any one of these: mariocircuit1 donutplains1 ghostvalley1 mariocircuit2
All graphics and sound taken from the original SNES game (except for star sound, "oh no" sound for the editor, and piranha plant, which I got from @Griffpatch. https://www.spriters-resource.com/snes/smariokart/sheet/81341/ for mario circuit 2 https://www.spriters-resource.com/snes/smariokart/sheet/6867/ for ghost valley 1). Thanks to @Finlay_Cool for the original project Super Mario Kart v0.3. Thanks to @CodingBio for the set pen color to RGB block, which I modified a little bit V2.3 - Fixed npcs not clearing Mario Circuit 2 jump, and if they don't clear it, they automatically go around. Auto go back around only works if you load that specific track, so you can't use it in the editor. V2.2 - new track logic 12: bottomless pit where Lakitu has to put you back on the track. Track "ghost valley 1" V2.1 - editor now doesn't change color if left blank, logic is the same. Added track "mariocircuit2" V2.0 - added waypoint changing in the editor! V1.3 - tried to make NPCs jump, no visual, but they do skip walls if in air V1.2 - added feather powerup, added jump (track logic 11) and circular brush in editor V1.1 - moved track editor to game, added logic 10, which is the piranha plant V1.0 - added more game logic, and more track logic options. My updates are 1.0 and above. coding updates: v0.3 - added different starting line ups depending on the character chosen. Also different characters have different handling. v0.2 - added leaderboard v0.1.1 - minor bug fixes v0.1 - First version. Lots of bugs. Still loads more to do especially add more tracks. For anyone wondering, the track logic numbers are: 0 = track, 1 = wall, 2 = dirt, 3 = pipe, 4 = powerup, 5 = used powerup, 6 = speed boost, 7 = rough dirt, 8 = breakable wall, 9 = oil, 10 = piranha plant, 11 = jump Yes, I know you can't edit tracks in the original by Nintendo, but I thought it would be nice to have, and the editor is a million times better than editing lists by hand, with the added bonus of being more understandable for those who don't know what they are doing.