PAPA JOHNS IS COMING To get to ANY remix: https://scratch.mit.edu/projects/1139021356/remixtree/ Fixed a glitch where TF2 sniper one shots all units in the game (It stayed for 5+ remixes,I'm surprised) RULESET: -don't be TOO op -max 5 healers (after 3 the heals unlock after a certain round) - you can add enemies, they just have to have smth that shows that they dislike McDonald's -NO RESKINNING (this is unacceptable in all cases, disobeying will result in your remix being uncanon) -if you add more rounds, make sure to come up with ideas for the 5 rounds after the boss current defenders: -McDonald's Employee 1 (Dave) Throws burgers. -kirbo12345678 (kirbo) Shoots orbs and runs people over. -bol (idk what to put here) Heals and releases shockwaves when the boss is hurt. -McDonald's Employee 2 (Jerry) Snipes people with burgers. -sansby (sans plush) Shoots AOE rapidly. -Owner (who owns the mcdonalds) Shoots and throws grenades. -Marvalis (Hammer of Justice) Hits the ground like a meat mallet and damages all in front of it. -TF2 engineer(Goes by 'Engineer') Prob. most op one in the game so far builds buildings ACTUALLY aims his shots limited range 2 modes- "fight" and "build" build: builds buildings. Fight: Fight(:skull:) TF2 sniper Charges up a sniper shot to do up to 45 damage. Can quickscope(important) More info about TF2 units: https://scratch.mit.edu/projects/1142048067/ -Gerald Holds Weapons -Bob Translucent circle -Steve Has A sword arm Bug fixes/Balances: Fixed a bug where TF2 sniper one shots every enemy in the game. Buffed engineer shotgun (how this went unnoticed, I don't know.) New units: The Immortal Cannot die Doesn't despawn between waves* Takes knockback The emblem of tankiness Does (relatively) low damage to base Ultra Powerful BK enjoyer(upgraded) Different shield color A LOT faster and stronger STILL the emblem of speed Australian BK enjoyer Regenerates up to 30 hp/second Has knockback Immunity Settings You know what... Figure it out yourself. (Too complex :|) Instantly Lose button It makes you instantly lose** Enemy count maxes out at 1000 enemies, or at wave 45 Coming soon: The Fragmented Doesn't have HP in a sense. It takes 2500 hits to kill The emblem of Abilities Will be the boss of Wave 150 SAXTON HALEEEEEEEEEEEE "Pure Austrailia Might" -Some guy in Antarctica NOT coming this remix(probably) *despawns on a boss wave **May not work Engi + The Immortal = Infinite Metal
new enemy: wall has extreme health, although slow speed, counted as a miniboss, also resistant to knockback upcoming miniboss: conglomerated sorrow, a juggernaut thats a mix of abominations concautions and void beings all in one hideous monstrosity with current damage this miniboss has 25000 health and slow speed along with smashing the ground summoning abomlings that have 100 hp each and slow speed, along with the fact that they are resistant to knockback