In a world dominated by the mold-like Abyssal creatures, one man, armed with only his trusty crossbow and an old lighter, takes on the world and treks through the worst of the abyss to make it home. His travels will not be easy. Controls: WASD: Move Left Mouse: Use item, change item, or pick up bunny meat. (Click anywhere to pick up meat, you don't have to click the meat itself) Number Keys: Change items E: Pick up item Q: Drop item Goal: Survive until the end and beat the final boss at difficulty 11. To do this, you first have to beat difficulty 10, which awards you the badge that allows for you to try 11. Save the game often to keep your progress. The green flag does not reset any badges, but reloading will. Mechanics: At first, the enemies may seem random and confusing, but after you die to one, the game will explain how that enemy works. You will gain knowledge until you can beat the game. Too hard? Try a lower difficulty on the slider. However, to go from badges, you have to be in a difficulty over five. Items: Items spawn randomly on and around the path, and you can pick them up with "E" and discard them with "Q". The items you find have a variety of useful effects, which you can see by scrolling over the item in your inventory. They are very useful to hold onto for use in tight spots later. You start with a lighter and a crossbow, both of which cannot be dropped. It is recommended that you keep some fuel in your lighter for the middle boss fight. Use number keys or click the inventory to switch items. My current Save Code: 13#4[1QVx[1_pj[06eD[1pkl[0Nj6[ PS: I know the save code system may be obvious to some people out there, and you might know how to get all badges. I don't know how to encrypt it. Features Maybe Coming Soon: A new "Lighterless" badge An "Injection" item that increases speed A new ending (A) new biome(s) Better graphics Boss difficulty scaling A more fleshed-out story A new "Fake Bunny" enemy which injures you on contact and kills you when shot (this will likely be reserved for difficulty 10) Possibly a store where you can buy items before the game (I would also have to add a currency system) A mechanic where obtaining badges give coins Possibly a sequel...though that would be a lot of work. Might happen over summer break, when my schedule is clear