Drag units to defend against enemies. Background is randomized every time the green flag is clicked. Crystal Peashooter // @LessThanIdeal Shoots three arcing crystals. Works best controlled. Super: Fires a huge amount of crystals, but gets dizzy afterwards for 10 seconds. (1 in 75) Clickability: None Bombseed Pult // @ObjectShowSigma Flings a seed bomb that applies poison instead of directly dealing damage. Slow, but powerful. Instantly kills enemies if the poison value exceeds HP, spreading poison to nearby enemies in the process. Super: Launches a BIG bomb. (1 in 25) Clickability: None Minty // @minter2123 Has high DPS, but speeds up enemies it hits. Super: Also speeds up allies. (1 in 100) Clickability: Toggle His game: https://scratch.mit.edu/projects/1153765785/ Tank // @WiIy_The_Witch shoots a giant shell that does tons of damage to enemies. Super: shoots 4 shells at once! takes a 5 second break until it attacks again (1 in 10) Clickability: none Drill Plant // @WiIy_The_Witch Attack: Shoots a drill at enemies Super: Fires Many drills up from the ground! pauses for 5 seconds after Clickability: none Soaper // @WiIy_The_Witch Attack: Shoots 4 bubbles that knock back enemies Super: shoots a Big Bubble that knocks back enemies even farther and poisons them! takes a 10 second break before attacking again. Clickability: none Dark Magician // @WiIy_The_Witch Attack: Shoots a toxic blast of magic at the enemies, Super: Uses all of its energy to shoot the darkest magic, which tires it out and makes it take a 15 second break Clickability: none Pixelator // @WiIy_The_Witch Attack: Shoots a rainbow blast of pixels. Super: Shoots a death ray from its mouth, almost instantly killing all enemies it touches. takes a 5 second break afterwards Clickability: none Sunflower archer // Attack: shoots an arrow from its bow Super: Shoots a long storm of arrows. gets tired for 15 seconds Clickability: none name // @ Attack: attack_desc Super: super_desc Clickability: click_desc Enemies: Basic Circles (Purple, Black, Blue, Dark Green, Rock) Basic enemies with no interesting qualities. Little Circle Has very low HP, but spawns in clusters when spawns are scripted. Speed is unstable. Bart Has random HP and speed. Vulnerable to slowness effects. "Turret Game" Normal Ignores lanes, spawns at a random Y instead. Has medium-high speed, but instantly dies when attacked by Minty. Roller has random HP like bart, but rolls instead of jumping to be faster Snowman Is pretty fast with high health, but instantly dies if it touches tank fire Robot no special qualities but is the only one that isn't a circle Doctor heals enemies by 5 HP after every jump Spike has lots of health and deals more damage to plants Glitch very fast, has random HP, and teleports to a random Y
remix and I will add to the game, add a plant or enemy