[Cursor Keys] or [WASD] to move [Mouse Click] or [SPACE] to shoot A technology demo for a scrolling hexagonally tiled dynamically lit level engine. There is now an objective! Every time you get a blue sphere it gives you a point and a projectile, see how many you can get! You can also destroy shadows to get points. But be warned the shadows want to steal your light, shoot them with your projectiles to get rid of them. Use the cannon wisely though, you only have so many projectiles. There are now different modes: normal, hard, and pro. Normal nothing changes, hard you can't regen light, pro you can't regen light and if you get too close to a shadow then it attacks you Debug and Testing [Space + Mouse Click] place / break level tiles