- Street Fighter Turbo EX - I recommend you to play on Turbowarp because this game is pretty big (1500+ assets). https://turbowarp.org/1202813496 Welcome to Street Fighter Turbo EX. Apart from bringing together several characters and adding an online mode, the real unique feature of this remix is that it allows you to freely create your own characters. Yes, you heard right. This remix includes an editor that allows you to modify and create a character. (More informations below.) https://scratch.mit.edu/studios/50810644/ Here is the link to the studio so you can ask for games. https://turbowarp.org/1202813496 Here is the link to play on Turbowarp (which makes it less laggy). ★ HOW TO PLAY (You can configure the keys in the menu) [A] or [<] - Move left [D] or [>] - Move right [S] or [v] - Crouch [W] or [^] - Jump [E] or [L] - Attack (keep pressing or/and combine it with [S] or [v] to do something different) [Q] or [M] - Turbo Art [S] + [Q] or [v] + [M] - Dodge (this let you dodge some attacks) The aim of the game is to reduce the life bar of your opponent to zero. You can do that by simply hitting your opponent until he dies. There is also a second bar in this version, the stun bar. Basically, the more you get hit the more it fills up and when it's full... most of the time it's game over because you can't move for a good amount of time. Note that using the dodge fills your stun bar by 20% so be careful. ★ HOW TO USE THE EDITOR First of all, to access to the editor you need to set the variable "JV-scratch" to your username. Otherwise you won't be able to access to the editor. When it's done, just press X. Here are a few things to know about creating a character that aren't necessarily said. -First of all, every costumes in the character sprite MUST begin with "“insert character number”//". For example, you will see that all of Ryu's costumes begin with “1//” because his number is 1. Sometimes you will be able to choose which costume the character should switch to in the editor. To do this, you will need to write the name of a costume. However, DO NOT write the part "“insert character number”//". For example, if I want Ryu to switch to a costume named “1//test”, then I should write "test" and not “1//test” in the editor. The "“insert character number”//" part of the name is there so that the game can know for which character a costume is. -Here is how to create a stage. Chose a number and then in the background gameplay sprite, create a costume with the name "“insert the number you chose”stage1". You can also duplicate this costume up to 3 times to have 4 different versions in total. These different versions are used to create an animation for the background. Note that the name must be the same in all cases (except for the number at the end, which can vary from 1 to 4). Next, in the distant background sprite, create a costume named “insert the number you chose”. Finally, in the background, add a sound named “insert the number you chose”. This will be the music that plays during this stage. However, this stage is useless if it is not used by a character. To do this, in the editor, there is an option that allows you to choose which stage a character uses. Write the number of the stage you just created so that a character can use it. -If you are creating a character, don't forget that you also need to add costumes for jumping, falling, and for when the character is in hitstun or dead. These costumes must have specific names (all these costumes must also begin with "“insert the number of the character”//" which I have not bothered to copy below). Jumping costume 1 : jump1 Jumping costume 2 (this must be the same as “jump1” except that it must be flipped vertically) : jump2 Falling costume 1 : fall1 Falling costume 2 (this must be also the same as “fall1” except that it must be flipped vertically) : fall2 There has to be 3 different costumes for the hitstun which are called "hurt air", "hurt ground" and "brace". There also has to be 3 different costumes for when the character is dead. These are called "ko'd rising", "ko'd falling" and 'ko'd ground". As I said, don't forget to insert each time "“insert the number of the character”//" at the beginning of the costume name. Otherwise, the game won't know for who these costumes are made. -When creating a character, don't forget to create a costume in the UI sprite with the name “name"insert the number of the character you're adding"”. This will be the name of the character displayed in the match. I think that's everything. If you have any questions about something related to the editor (or not), feel free to ask them. I'll try to respond as best as I can. ★ CREDIT Original project made by . Previous remix made by . Some costumes, songs, ideas, ... come from their projects. This project was released on the second day of EVO 2025. The perfect day for a fighting game !