Controls: WASD/arrow keys to move. R to zoom in, F to zoom out. Click on a star systems to see its info. Old map that no one cared about - https://scratch.mit.edu/projects/1182188157/ (This thing was amazing, and I specifically told in the desc how to use screenshots to show your changes in the map. Real shame no one cared) Le map of the Milky Way Galaxy of PU-NE, enjoy. (For those who lack depth perception, the map is meant to be semi-3D. Smaller stars are more down, larger ones more up. The 2D map is just to serve as a visual aid. For the moment it only shows stars owned by actual players to not be neutral, and that is because i'm too lazy to go through and add each A.I nation's systems.) Common sense: "Space is big. You just won't believe how vastly, hugely, mind-bogglingly big it is." - Indeed. You all must remember just how difficult and long space travel is even with FTL travel. Even at the fastest warp speeds, it could still take decades, if not centuries to fully cross the milky Way Galaxy alone. Portals and all that jazz is just as difficult at long distances, for you kinda have to send something to the other side to open the other end. Part of the reason I created this map was because the old one was too small, divided by uneven 50 light year hex grids that was wildly inaccurate. It was like a itch I could not scratch, and nobody seemed to understand how to use the semi-3D map engine and did not care for it. So let's try and be a bit accurate with the limitations of galactic travel? Just this once? Editor Controls: >E to open/close Editor, you must have a star selected first before opening in order to edit it. >Press space to go faster while in editor mode. >When spawning new stars, be sure to press the green flag to refresh the project in order to view new stars. >Having the word "RIFT"(in all caps) in the name automatically converts it to a rift thingy. >That's about it for now :/ (When editing to add your country/expansion, I highly suggest you recycle unused star systems by moving them, setting them to the desired owning nation, and renaming them instead of just adding new systems. This helps conserve clones and keeps us one step behind the infamous 300 clone limit)