Just a bunch of random ideas I had. Also shows example of how it MIGHT look on a player affected by it, although obviously it could be changed. Pure: While the effect lasts, affected cannot be given any debuffs and all debuffs currently on them are removed. Accelerate(or "Speed"?): Gain an extra turn but speed up timing window/attacks. Tempo(can't think of a better name right now, also icon isn't super great might want to change it IDK...): Take your turn last, but slow down timing window/attacks. Soul Charge: When you take a turn without attacking and you have a stack of soul charge, gain another. Caps at 3(or 5?) stacks. Each stack increases your damage, consume all stacks upon attacking. Corrosion: Essentially a weaker poison, however also is an armor break(the affected loses all defense for its duration) Protected: A.) Gives you 2(?) defense. B.) Protects you from the next hit. IDK which one to do. Bubble [Shield]: If "A.)" was picked for protected, this could exist, but it's basically just protected's "B.)" option. Regenerate: At the start of your turn earn 2 hp and 2 sp. Curse: Essentially the opposite of silenced, you cannot use normal ball/sword attacks. Pheonix: Revives affected to 50% hp when given, and for it's duration multiplies attack by 1.5 and attacks have a 50% chance to apply burn. Needle: Pops the ball, making it ineffective. Thorn: Melee attacks send some damage back to the attacker.
Look inside for some extra notes on some of the status effects. A lot of these icons(and perhaps some names and how the status effects work) probably could be updated. Still working on the wings for pheonix. Also the icon isn't great, but took a lot of effort. Wonder if Avarage actually saw this... Though gives me time to get the motivation to finish some of this stuff I guess.