In the menu, hover your mouse over the pictures of the ball types and use the arrow keys or the scroll wheel to change types. Click on it to add it to a side. Do the same process but on the "change to preset" button to change the preset. Click on the buttons with the numbers on them (not the numbers specifically the button) to be able to change the value. Click start simulation to start the simulation. All properties of the balls (ignoring most fusions) Basic - standard/no effects Weakling - 10 times slower, no damage, no gravity Speedy - gets faster with each bounce Grower - gets bigger with each bounce Duplicator - duplicates Gravitron - increases its own gravity with each bounce Sticky - with each single bounce it increases its sticking timer which makes it so with each block bounce it sticks to the block for that set time. Lazer - no damage for bounce but has laser that increases its interval with each bounce Slammy - increases damage with each bounce Splodey - with each bounce it increases the number of bombs it releases at a time Spontaneous - randomly gains a boost of power and each bounce increases the boost multiplier Zapper - zaps its surroundings and each bounce increases the amount of zaps at a time. Fibonacci - adds the 2 previous damage amounts each bounce; follows the Fibonacci sequence. Golden Ratio - multiplies its damage by the golden ratio Exponential/Multiplier - multiplies its damage by 2 each bounce Tribonacci - adds the 3 previous damage amounts each bounce; follows the Tribonacci sequence. Tetranacci - adds the 4 previous damage amounts each bounce; follows the Tetranacci sequence. Pell Sequence - adds the last damage amount times 2 and adds the last last damage amount each bounce; follows the Pell sequence sequence. Factorial - each bounce it multiplies its damage by the amount of blocks hits it had done. Power - each bounce sets the damage to the amount of blocks hits its done to the power of the same amount. Ultimate - combines Grower, Speedy, Sticky, and Slammy. Ultimate-Nacci - combines Ultimate, Fibonacci, Tribonacci, Tetranacci, and the Pell Sequence Hyperfactorial - each bounce it multiplies its damage by the amount of blocks hits it has done to the power of the same amount. Follows n hyperfactorial Tetration - each bounce it sets its power to 2 tetrated to the amount of block hits its done.
Dupter 1234 I remixed This as I loved playing with this so much