1.5 IS HERE! Modding is still in-dev. -------------------------------------------------------- arrow keys/WASD/ joystick everything else click. mobile support included. quick save/load via the pause button click the plank button to build planks and click again to stop building planks. and click anywhere but the plank button, in order to place a plank. to change weapons, use < > only on a few maps that have multiple weapons. you can body slam into the ground when you are going fast. 99% pen! The only things that aren't pen are the UI things. sledgehammer - tap anywhere in that grey box around the player, and it damages that block. Nitroglycerin - tap on the player to place it where the player is, if the nitroglycerin isn't touching any blocks directly, it will explode. when holding any bomb type, you can't damage anything (because mining with a bomb in hand to blow up another bomb isn't smart) and it goes boom instantly. But in all, it's similar to the bombs in some maps, but slightly stronger and (already said) quicker to explode. recommend you play on Microsoft edge. you got a MASSIVE frame boost! for me, an extra ~8-~10 FPS INCREASE! if none of the above helps or you are on MOBILE go to the TurboWarp version: https://turbowarp.org/825539821/fullscreen
new feature! Autosaving whenever you complete a mission. Currently, 50 saves can be saved, 50 different players. So if you accidentally closed the game before doing the permanent, manual save, you have the autosave to rely on! The duration of how long the quicksaves last depends on the activity of the project; less = longer, and more activity = less. No activity means forever. One thing to note, if you start another campaign, it'll overwrite the previous save, but only if you have gone through 2 missions, this is a threshold set to prevent spam and easily having your autosave be eventually deleted. So if you accidentally went through and completed a mission or 2, the previous autosave is still fully working! Just note, you thus cannot return here, other than manu code, but it's not like you've gone that far anyway. How this works is simple, it removes the oldest data, and then adds a new one at the other end. How to use it: You click on load, and it'll detect that there is a save for you to load in. There is a yes or no question about whether to use the autosave or the manual save code. Beyond that, it is self-explanatory. fixed the x-collision fully, teleporting should be near to impossible, or much, much, much more rarer. And fixed the floating issue as explained in the previous iteration aka remix. minor re-work of how blocks destroy particles are spawned and handled, slightly better performance for 4x mode, but intentionally, for now. not the best, to really show how powerful the raw code is. the update itself allows multiple blocks to be broken in the same frame, and all having particles flying out. So more satisfying destruction!