Changes: - Implemented the enemy AI into the actual game, targeted toward the players - Added some more particles such as shooting at a wall or enemy, and destroying an enemy - Added a multitude of graphics effects such as a vignette, and an actual headlight that effects the brightness of cars. This results in the game generally being darker. Let me know if you guys like this style for the game, if not that is fine, please let me know what you would prefer! - Also changed the prior temporary art form more temporary art that adds more contrast and also makes it darker, still is temporary art, the plan so far is a dungeon, not a pizza parlor MAJOR THINGS WE STILL NEED: - All the stuff from last time that is still unresolved - The enemies need to be able to attack and damage the player in some way. Contact damage is already ruled out because you can run over enemies, I feel if we did projectile enemies, it may be unfair because for continuity we would have to make the bullets fly instantly like the player's, which inhibits skill a bit because it is harder to see the shot coming. So how do we want enemy damage to work? - We also need probably more saturation. And better art than this temporary art.