Improved version :) The "Timesave:" variable shows how much a level is faster than the original TAS managed to get it. The "Frames:" variable is the resulting, new frame count for that level. I wasn't done yet. 22 frames saved across 7 levels. Look inside to see some comments with explanations of what I changed. Everything that was done here is for a reason lol- when it looks like it's just silly time-wasting movement, it's a setup for the next jump. Feel free to ask questions :P All game code by @04tmoody Almost all TAS tools by me (@KlimbRio1 added space bar resetting). Thanks to @KlimbRio1 for the first super optimized TAS, couldn't have done any of this without you [Except for level 26] Thank you to @4Mahoney21 for suggesting this game Credit to Maddy Thorson and Noel Berry for the original game, and to Lexaloffle Games for Pico-8. Thanks to @KlimbRio1 for discovering the spike jump glitch, used constantly throughout the run. Dw Madeline, globophobia isn't a big deal. At least now you lost your aichmophobia :)
I re-routed 2 entire levels which definitely shows how I've gotten better at TASing since the original TAS @KlimbRio1 I'm sorry but that level 26 was rough Thanks to John Tas for inventing TASing in 1437 when he tried to get a perfect 8-4 twice at the same time