WASD/arrow keys to move. Z swings the sword (if you find it) This is a test for converting DRBEF into an entirely tile based system. Some things like collisions have not been added. I recreated the original map to show off what this new engine could do. Originally based in 4.2.5, 4.3.0 features pasted in later. Going past the intended areas leads to a completely random assortment of tiles. This is filler data and not a bug. Limitations: No Collisions (possible but requires effort) No negative positions (lists cannot have a negative item #s so anything less than 0 in x or y is broken.) only 3 blocks currently (really easy to add more)
The tile code is a modified version of the @griffpatch tutorial. @RykerNightshard for original project