How to play: startup 1. select a shift (it's basically the difficulty) 2. hit the boot button and pull the main switch to start Lasers: Lasers can be controlled by laser control and they heat the core. Their effectiveness scales with pressure. Higher level lasers causes creates more heat. Laser starts building stress at 100 laser pressure, which breaks the laser at 100 stress. Purge (with the 2 buttons next to the levers) to decrease laser pressure, but this also increases core pressure. If both lasers are broken simultaneously, core will rapidly lose temperature until lasers are rebooted. Broken lasers do not generate heat. To fix a laser, purge them, and let it rest. Coolant Coolant cools the core and is controlled by 3 levers. Higher level increases cooling effect. Pressure: Pressure is required for lasers to operate and keep core active. If pressure is below 2200 PSI, the core will stall and rapidly lose temperature. Pressure increases faster when core is hotter MCET unit: Stands for the Meltdown Containment Energy Transfer unit. Basically sucks out the energy in a meltdown and saves you. Breaking stuff and causing explosions can damage it Energy surge event: 20% chance to happen every minute. Increases power output based on core stage, but also causes pressure to increase rapidly. Useful for hitting high quotas (basically EFE from The Reactor Game). Core can't go below 3000C during surge To use commands, type t and then the following: set quota: config.quota, then value between 0-100 set temperature: tmp.set, then any number stop project: system.terminate, then confirm debug mode: debug change laser pressure: lsr.p 100% chance trigger surge: surge.trigger Known bugs/glitches: toggling music player can stop all audio Surge lasts for 2 minutes and second minute is glitched In game time is 60x of real time Note: Shift 99 is impossible to achieve within a reasonable amount of time, if game is running as intended, unless u found a way to glitch to really high temp. Debug commands can break the game