this time, instead of being for @Jony_Pepsi, it's for @-Demon_mode- 's brother. uh- Squash and Stretch is a common style, including, well, Squashing, and Stretching. better for higher impacts, or squishy objects. (Very fast movement) Motion blur is used a lot, not personally my favorite as scratch sucks for creating it, but still gives consistent linear motion that doesn't look too bad Pixelated Speedlines/Vectorized Speedlines are not the best. Pixelated is hard to make while using vectors, and don't give the best motion. None/In-Out and None/Linear are controls, nothing more. Linear roughly means in animation "Displaying frames at a constant rate", or keeping motion the same. Smear Frames are one of the best ones behind squash and stretch, but have their strengths mostly in curves. Easy to make, but noticeable if visible for more than 1 or 2 frames.