Unfinished Example project Moves 1 – Bit by Bit | Functions: Combo Extender, hits ground and in air targets (Above you the player), can be held to do more damage 2 – Binary Threads | Old Functions: Combo Extender, Always hits if aimed correctly, can shoot more every 4m1 successfully hitted | New Functions: Combo Extender, ??? 3 – Starburst 4 – Gear Shift | Functions: Combo Extender, can move around while preparing for the ground-pound, can be used earlier if used in air, Putting combos here: - @Oxothrust's combo 1 (Recommends Shiftlock: On): Dash to the dummy – 3 m1s into an uppercut then 3 more m1s into Bit by Bit (Held down completely) then Dash right after (while turning in the face of the dummy), Gear shift, 3 more m1s then finish with an downslam, uppercut, or regular 4 m1 (Should have the combo meter between 17 or 18)
All Code made by @Oxothrust . @Axolotle140 For the Player model and Walk/ Sprint animations. Notes: Bit by Bit (Move 1) resets you m1s back to your first if you already attacked with you first m1 (only does this if landed)