I saw the project on the front page and wanted to try it out. Unfortunately I have no friends, and so I wouldn't be able to play. But then I had a very good Idea, I clicked See Inside. See looking inside gave me a whole new perspective and I was able to see a possibility I hadn't seen before, making an AI to play with. Sadly I'm too good at coding, and the AI resulted almost impossible to beat. I'm setting a challenge to you, YES YOU, I'll follow the first 5 people to beat the AI (besides myself) Obviously check out the original (if you have friends) by @FishyThoughts and give it a heart and star Update March 20th: First of all congratulations to @aXo1o7l-987 @Tanbell and @Animations_K for beating the AI. Now on to the important part, thanks to @Animations_K's comment I saw a critical error on the AI's intelligence. Due to that I decided to rework it so you cant just rush it with normal attacks. This led me down a rabbit hole of adding new conditions and over complicating the code, until I noticed I was still using the [repeat until()] blocks from the original when I could be using [If()] blocks. If I were to say that this one change made the AI five times smarter, I would be lying, as it was more like ten times. So, I invite the previous winners to try it again as it's quite harder now, and remind you that two people are yet to claim the original prize (a follow) Winners: @aXo1o7l-987 @Tanbell @Animations_K @Im_toolazy Controls (ARROWKEYS) ---- P1 Controls: ---- left & right: < & > block: N kick: M Heavy attack: ^ (hold) normal attack: ↓ ------------------------- <><><>< MECHANICS: ><><><> DAMAGE MECHANICS: -Walking away from enemy reduces damage by 20% -Walking toward an enemy increases damage by 20% -Blocking reduces damage by 80% -Blocking too late will only reduce damage by 60% -Going too close to opponent will make your bottom swing deal 60% less damage -Going too close to opponent will make kick deal 20% more damage STUN MECHANICS: -Kicking a player that is blocking will stun blocking player for 2.75s leaving them vulnerable -Stunned players do not have a damage multiplier as of now -Stunned players take 15 damage every 1s SWORD ATTACK MECHANICS: -Holding a charge DOES NOT increase its damage overtime, it is simply to time you attack when you want to release or to hold enemies at bay MOVEMENT MECHANICS: -Going too close to an opponent will push them ------------------------------------------------------------------------ The cloud variable is just there for me to check if someone beat it, though new scratchers won't be able to change it