Editor Guide (UNFINSIHED): ------How to use the editor------ Press Space in the menu in order to start the game. Once in the level, press Z + M at the same time. This will bring you into the level editor. Pressing A, D, S, and W allows you to scroll the camera. Pressing 'O' allows you to toggle Platformer Mode. You can use the number keys to scroll through blocks. A list of functions is available at the bottom. Once you are done your level, press 'E' to place the end wall. Press Z + M at the same time again to save it. You can now remix the project and create more levels. ------Tips and Tricks------ In the 2 and 4 tabs, there are objects that take up a lot of grid spaces. For example, instead of placing 16 inside blocks, you can place one large 4x4 set instead. This will cause the game to run better. Turning on Delta Time allows you to run the game at any framerate. The Icon Kit is still in development, but a beta version has been released, and you can use it to choose icons. Holding "R" while switching blocks allows you to go backwards ----Custom Blocks---- To add custom blocks to your game, you can either import or draw a costume in the 'Level' sprite. You can then resize (Default is 28x28 for a 1x1 square) to fit the size. To add it to the editor, find the TileType list, and the costume number of your object (531 and onward). Then, add a new line to the list. For example, here is a default block: 1 - (Solid) 0 - (Not a Spike) 1 (Appears in the 1 tab) 1 (Width of 1 block) 1 (Height of 1 block). Thus, the line for the Default block is: 10111. ----Functionalities---- The 1 tab features mostly solid blocks. #1 = Default Block #2 = Default Slab #3-#17 = 1.0 Block Design #18 = Two Default Slabs next to eachother = Two Default Blocks next to eachother. = Fading blocks & slabs = Iron blocks = Red block The 2 tab is mostly inside decoration. - = Inside 1.0 blocks (1x1, 1x2, 1x4, 2x2, 2x4, 4x1, 4x2, 4x4) = Two stacked 1x1 inside blocks on top of eachother. - = Inside Black Blocks (A duplicate 1x1 can be found in the '0' tab. Same dimensions for the Inside 1.0 blocks. - = Inside 1.3 blocks (1x1 can be found in the '0' tab. Features 2x1, 2x2, 4x1, 4x2, and 4x4) The 3 tab is mostly hazards. and are both spikes. - are spikes in a sea of smaller black spikes. is an upside-down spike. A shorter version can be found in the '8' tab. - = Sets of 4 pits (or "black fillings"). - = 2 Spikes next two each other. There is no counterpart for shorter spikes. = Sideways Spike
Thanks to @griffpatch @hoppingicon @CrystalKeeper7 @chikomaster @TongHong2 @iPhone_ATT_TWC115 and @VinnieK2008 *LIST OF KNOWN BUGS* - Spider will not appear to flip gravity. - Editor is a little strange, especially on the edges. - Blocks may clip into ground. - Some orbs are duplicated, but only work when upside-down and if not, they just send you flying towards the ground. The jump ones also give a higher jump. - There are two objects for the Green Orbs, which flip gravity differently. The one to flip upside-down gives a small jump. - The Upside-Down cube just spins. - Mirrored ship looks weird. - Dual is super buggy and shows three icons. The dual icon also cannot die by falling into the sky. - Slab hitboxes are jank. - Some inside decoration overlaps weirdly.