/\-/\-/\-/\-/\-/\-/\-/\-/STEEL DUELISTS\-/\-/\-/\-/\-/\-/\-/\-/\-/\ Retro-styled 2 player knight combat game taken place in a dungeon. (Only for computer) \/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/ (WASD) (ARROWKEYS) ---- P1 Controls: ---- ---- P2 Controls: ---- left & right: A & D left & right: < & > block: Q block: N kick: E kick: M Heavy attack: W (hold) Heavy attack: ^ (hold) normal attack: S normal attack: ↓ ------------------------- ------------------------- <><><>< MECHANICS: ><><><> DAMAGE MECHANICS: -Walking away from enemy reduces damage by 20% -Walking toward an enemy increases damage by 20% -Blocking reduces damage by 80% -Blocking too late will only reduce damage by 60% -Going too close to opponent will make your bottom swing deal 60% less damage -Going too close to opponent will make kick deal 20% more damage STUN MECHANICS: -Kicking a player that is blocking will stun blocking player for 2.75s leaving them vulnerable -Stunned players do not have a damage multiplier as of now -Stunned players take 15 damage every 1s SWORD ATTACK MECHANICS: -Holding a charge DOES NOT increase its damage overtime, it is simply to time you attack when you want to release or to hold enemies at bay MOVEMENT MECHANICS: -Going too close to an opponent will push them ------------------------------------------------------------------------ EXTRA: yeah yeah i know the movement is delayed :/ -It will be fixed soon I know how to Hope you play this with your friends :) :) :) :) DO NOT PLAY THIS GAME IF YOU INTEND NOT TO PUT AUDIO (the audio is so fire) This is my end of year project for my computer science class (2025)
Thanks to @FishyThoughts for the original project. This remix is supposed to be a broken version of STEEL DUELISTS, with player 1 being weak in damage and player 2......