Use the arrow keys to move the squid. Attack Ink balls with your weapons. If an ink touches you, the game ends. Bosses around every 50 kills. 4 bosses in game currently. If the 4th one dies, you have basically won the game until i add new bosses:-) Squids: Normy: Basic But strong attacks Neenga: Fast with unique attacks Wizard: Powerful with slow unique attacks. Very Hard to use Cyborg: Slow and elemental with strong attacks and slow cool downs. Only his main can hit Sheild inks. Need energy to fight. Weapons: Normy(1): Space bar(Main attack) : Repeater: Low damage (Per projectile), Fast recharge. Well rounded. S: Sniper(Secondary attack): Extreme Damage, slow fire rate. Good against large red inks. D: Big shot(Aoe attack): Good damage, Wide hit box, pass through damage, slow fire rate. Anti crowds and large inks. W: Spray(Cone attack): Very low damage (Per projectile). Wide spread. Slow bursts fire. Close range king. A: Seeker(Anti-Armor Attack): Controlled Movement from Squid. Low damage, slow fire rate. MASSIVE damage bonus against blue and gray inks. Steer out of crowds to seek gray and blues down! Neenga(2): Space(Main): Kuni: Tap to shoot a kuni. Hold down to charge up kuni and release for a max of 3 kuni. Charging attack is twice as effecent in the long run but tapping gives immediate fire. Mid damage (Per projectile). Close range. S(Secondary): Shurken: Mid damage (Per projectile). Bouces off targets. Only 3 can be on screen at a time. W(Cone): Blades: Low damage. slow recharge. Melee range and a knock back, passthrough attack(Trust me this weapon comes in cluch) Area of effect attack. Knockback. Last dich defence. D(Aoe): Bomb:Good damage, minor passthrough, explotion of shrapnel. Super slow fire rate. A(Anti armour): Dart: Mid fire rate. Weak attack. Inflicts blue and gray inks with a neutralizing attack that ignors armour over a short time. Wizard(3): Main(space): Charge ball: Charges up in size to deal more damage. Fire rate variable. Alt(S): Staff: Throws staff for quick passthrough damage. Cone(W): Bubbles: A Burst of low damage bubbles that are simalar to spray, but can be more effective from a distance. Anti armour(A): Orbital Ball: Summons a strike to your mouse that deals increadible damage in a small area. Snail speed reacharge. Aoe(D): Black hole: Shoots a ball that, when in contact with an ink, turns into a black hole. It deals no damage and sucks in enemies for a good second. Enemys in the area are now vulnarable to a well placed orbital or staff for insane damage potentual. 'Warning!': It is easy to suck an enemy into yourself. Slowest reacharge in the game. Cyborg(4): Main(space): Blaster: A solid damage attack with a mid cool down. Stuns red inks. Stuns blue ink growth. Removes sheilds for a short amount of time. Also the ONLY cyborg attack that can kill Sheild inks. Alt(S): Flames: Constant stream of damage. Can be very useful against certain bosses Anti armour(A): Beam: A powerful beam of energy with pass through damage. Melts through armour and growers. Cone(W): Zap: A blast of energy that melts targets. Aoe(D): Burner: Splashes the screen with a ball that gives a fire damage debuff that spreads through red inks. Very slow reacharge. Around 200 kills is a decent score. Good luck. (Your gonna need it).
Credit to SpaceAgentDave for making me spend my entire life editing a mistake he should've done earlier #WASD