/\-/\-/\-/\-/\-/\-/\-/\-/STEEL DUELISTS\-/\-/\-/\-/\-/\-/\-/\-/\-/\ Retro-styled 2 player knight combat game taken place in a dungeon. (Only for computer) \/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/-\/ (WASD) (ARROWKEYS) ---- P1 Controls: ---- ---- P2 Controls: ---- left & right: A & D left & right: < & > block: Q block: N kick: E kick: M Heavy attack: W (hold) Heavy attack: ^ (hold) normal attack: S normal attack: ↓ ------------------------- ------------------------- <><><>< MECHANICS: ><><><> DAMAGE MECHANICS: -Walking away from enemy reduces damage by 20% -Walking toward an enemy increases damage by 20% -Blocking reduces damage by 80% -Blocking too late will only reduce damage by 60% -Going too close to opponent will make your bottom swing deal 60% less damage -Going too close to opponent will make kick deal 20% more damage STUN MECHANICS: -Kicking a player that is blocking will stun blocking player for 2.75s leaving them vulnerable -Stunned players do not have a damage multiplier as of now -Stunned players take 15 damage every 1s SWORD ATTACK MECHANICS: -Holding a charge DOES NOT increase its damage overtime, it is simply to time you attack when you want to release or to hold enemies at bay MOVEMENT MECHANICS: -Going too close to an opponent will push them ------------------------------------------------------------------------ EXTRA: yeah yeah i know the movement is delayed :/ -It will be fixed soon I know how to Hope you play this with your friends :) :) :) :) DO NOT PLAY THIS GAME IF YOU INTEND NOT TO PUT AUDIO (the audio is so fire) This is my end of year project for my computer science class (2025)
a lil bit of this a lil bit of that for parry you have to start blocking before they start attack because the damage is dealt immediately when they start attack for some reason