(TurboWarp is strongly recommended for a smoother experience. Also as a heads up, regardless of which Scratch version you use, there are spots that you can get stuck in.) Insert coin by pressing 5. Press 1 to start. Pac-Man avoids the ghosts. Pellets score 10 points each. Power Pellets (flashing energizers) score 50 points each. After energizing, Pac-Man can chomp the ghosts. Beware of flashing ghosts which are about to change back to the dangerous colors. GHOST POINT VALUE First: 200 Second: 400 Third: 800 Fourth: 1600 EXTRA POINTS Cherry: 100 Strawberry: 300 Orange: 500 ?: 700 ?: 1,000 ?: 2,000 ?: 3,000 ?: 5,000 TIPS AND TRICKS 1. Watch for Pinky! Blinky chases, Pinky ambushes, Inky scares easily, and Clyde isn't very smart. 2. Use one-way paths near the ghost pen. Ghosts can only travel in one direction. Use them wisely. 3. Pac-Man can make sharper turns than the ghosts. Pac-Man will travel faster when there are no pellets in his path. Use these to your advantage. 4. Fruit treats appear when Pac-Man eats a certain amount of pellets. Munch these for bonus points. 5. Power Pellets will allow Pac-Man to chomp the ghosts. He will also travel faster when the ghosts are blue.