If you are new to the game, learner mode acts like a tutorial for new players. I recommend trying that first. The game is very unforgiving otherwise. WASD = move click = pick up space = drop hold E = craft (touch two items while holding E) R = use tool (throw spears/spin axe) Q = swap item (only if you have a backpack) F = equip hat (not implemented) P = pause (you cannot pause in quick succession or when being attacked) 0 = debug interface debug codes full (fills all your stat bars) spawn (creates items that can be picked up) summon (summons entities such as carts or creatures) set (sets values such as satiation or distance) FULL RECIPE LIST: Tools: rock + wood = axe wood + wood = spear plank + rope = crossbow (2 wood, 1 rock, 2 grass) plank + hide = boomerang (2 wood, 1 rock, 1 hide) charcoal + hide = dynamite axe + copper = chainsaw (1 wood, 1 rock, 1 hide, 1 charcoal) charcoal + copper = shotgun (1 hide, 2 charcoal) Wagons: wood + grass = fire cart plank + rock = storage wagon (2 wood, 2 rock) plank + charcoal = farm (2 wood, 1 rock, 1 charcoal) plank + copper = wood saw (2 wood, 1 rock, 1 charcoal, 1 hide) Basic materials: Rock (picked up by the road) Wood (retrieved by chopping trees with a rock or tool) Apple (retrieved by chopping large trees with a rock or tool) Carrot (picked from the ground) Grass (cut from the ground using an axe or saw) Hide (harvested from nondescript animals) Meat (harvested from nondescript animals) Pineapple (picked from the ground) Charcoal (drops from trees that have been burned with a flaming projectile) Copper (Spawns after 200 distance and collected with a bomb) Crafted materials: wood + axe = plank (2 wood, 1 rock) grass + grass = rope Consumables: rope + grass = bandage (3 grass) apple + pineapple = smoothie