A miniature glowup on top of a glowup. How will it fare? (also, i am GENUINELY surprised there are no wall jumps in the entire map) @DrFuzzz's Star Rating: 1.6 (Mid-High Easy) @apploepg's Star Rating: 1.3 (Low Easy) Community Star Rating: 1.4 (Low-Mid Easy) Main game: https://scratch.mit.edu/studios/29928561/
PB: 85.864 List of changes: - Lift at the start is now a background object - Crystals have an additional glow - Those square light things have a more transparent glare - Player start position altered - Everything is tinted cyan, and then purple when the flood turns to acid - The flood changes to acid dynamically, and everything else slowly changes with it - The flood changes to acid much quicker - Minor gameplay changes at costume 30 - New escapee sprite! - Various tweaks of gameplay - Polished wood colors - Recolored vignette - Cracks now glow too - Minor tweaks to background costumes - Flood now reflects the color of water falling in the background - Crystals now shine - Recolored and redesigned the only rope swing in the entire map - VERY slight recolor of the ladders - Mode rings now have a quicker animation