Remember sog game 1? yeah the guy there is ur friend, and u have to channel the otherwordly because he owes you 9.5 dollars for that pretzel u ate with him 12 years ago. Use your mouse to collect gifts and avoid enemies. Enemies: Baby: Significantly reduced dash distance. Dashes in a straight line as shown by an indicator. Bell: Harmless, but makes all non-Bell enemies briefly invisible when rung, based on difficulty. Teleports near the mouse periodically. Cleanses Scribble's debuff as well as Scribble if it's nearby. Sog rocket: Targets mouse pointer for 2 seconds before locking in place and blowing that area up. Old sog: Moves towards the mouse pointer VERY slowly. If touching another old sog, merges into a slightly bigger/faster sog. In this stage, old sog explodes when close enough. Delivery sog: Jumps to the top of the screen before falling somewhere else, doing damage if it hits the mouse while descending. Evil sog+: Follows mouse cursor, takes a life if touched. Operator (Level 5+): Collect the gift before it wakes up. Scribble/Flesh (Level 5+): Slowly moves and leaves doodles of subspace tripmines that last 7 seconds. Will either follow you or aimlessly bounce off walls. Soldat sog (Level 8+): Harmless on contact, but relocates and shoots 3 bullets. The thing (Level 8+): Slowly walks towards you, but will teleport in the same radius as Bell around you in an attempt to catch you. Voidbound Baby (Level 10+): Needs 2 Babies to spawn. Greater dash distance and reduced dash cooldown. Kookoo (Level 10+): Chooses a number from 5-15, then counts from 1. Click when it reaches the number. If clicked too late, Kookoo will do damage and restart. IT (Level 15+): Get the help of loft channelers to keep it at bay. It gets angrier the more you leave out. Pek’ere (Level 15+): why is he here ??? Items: Medal: A medal spawns every 30 seconds, despawning after 15 seconds if not interacted with. If touched, will either subtract up to -2 gifts or add up to 3. Also has a chance to not add gifts at all.
unfinished.