18: yeah the mechanic has already been decided :p 20: gets exponentially slower as the timer gets closer to zero, starting at 5x speed and reaching 1x speed once the count reaches 5 (2.5 seconds) 22: materializes much more slowly. not all pods will have coils on them. you must only click the coils present on the darker pods, and if you don't, the boss places ELEVEN flags. ignoring the boss will cause it to activate sooner. ---my concepts :D--- -1: slowly gets faster over time. thou shalt click it to slow it down. if it gets too fast or you click it while it's inverted it will blow up. old 11: you mustn't hover your mouse over it. it eventually splits into mini-versions of 9 and 10. gets more agressive with each split/fuse √2, i, !, π, and φ are yet to be decided because my brain is not braining (which is also the reason for why i haven't updated that other project about random concepts)