A side-scrolling platformer game with a cute little dragon as main character and custom-created graphics artwork. The game has both keyboard and mobile multi-touch controls (stick on the left, fire button on the right; if the dragon keeps on moving after you have released the stick, shortly press the fire button again to stop). Key bindings: A/D or LEFT/RIGHT to move SPACE/FIRE BUTTON to jump, keep pressed to fly X or UP to breathe a fireball C or DOWN to sprint, when flying this will bombard the ground with a fireball Fireballs and sprinting need some time to regenerate after use. The indicator at the top of the screen tells you when they are ready again. The game currently features a single demo level with a variety of different environments, meant to showcase and test out the capabilities of the game engine. Check out the TUTORIAL entry in the game menu for a detailed description how to play. (Note: For optimal results, I recommend playing the game on an iPad and using the mobile touch controls.) Updates - V1.0 is finally complete with cloud highscores! Enjoy the game! - I added more documentation to the Dragon sprite - I fixed a bug introduced during the last documentation run, the game now works again - I cleaned up the way how particle effects work. They should now introduce less lag. You can enable them by setting "settingsEffectsOn=1" in the STAGE. Currently, they are disabled to reduce lag. - Prepared the game engine for adding more levels - Added a test level to try out stuff (accessible by clicking on the tiny “T” in the bottom left corner of the main game menu).