Try breaking a tree ^^ What have been done: ✔ 100% seed-based random generation ✔ Super easy object & world handler API ✔ Smooth tile scrolling engine with hitboxes What i'm struggling with: ✘ Over-player tiles What needs to be added: • Entities • World saving
Added new event in engine: evt.tileclicked allowed me to make trees breaking (just click and hold one, you'll see) 25/12/2017 changed some stuff => [-2] bugs & optimized generation (note for myself) water (80) => 100