New controls: m - mute all sounds Press a num key to play a different song. h - hide all UI features/variables EXCEPT for storm count and the storms themselves j - Hide storm count k - Hide storms themselves Press h and then j to hide all UI features. s - show all UI features/variables Press either q, w, e, r, t or y to cycle between naming lists. Press Start to start the hurricane season! Press the green flag, then reset, then start to restart the hurricane season all over again. Press m for no music. Music credited to Force Thirteen! Post your own seasons in the comments below! Water Temperature: Dark Blue = Cold Blue = Moderate Light Blue = Warm Very Bright Blue = Very Warm Bluish White = Crazy warm Land: Bright Green = Low lying land Green = High lying land Dark Green = Mountains The warmer the water, the stronger storms could get. The colder the water, the weaker storms can get. Peak month: September
Tip: Hide the interface (H, J, K) after clicking start to make seasons slightly more realistic. Press S to return to normal. https://scratch.mit.edu/projects/394694124/ Hyperactive Version ^ Last modified 28 Sep 2019 Incorporates a bit of both from AFP's version and my version. No longer hyperactive. I made several changes which are described below: -Sad TDs should now be far less frequent. -Made Fujiwharas less damaging to intensity. -Storms no longer intensify to category 6; the code is still there though, but does not function. -Made storms much more likely to dissipate quicker when inland. -Increased potential forward speed of TC's slightly. -Tweaked rate at which storms intensify slightly. -Reduced tendency of storms to track eastward towards the Azores. -Storms no longer immediately dissipate upon tracking too far west or east. -Storms now die before reaching the top of the map. -Storms no longer form as far north as they used to. -Tweaked formation chance - generally more likely for seasons to be below-average. -Slightly reduced thickness of track line to be more readable. To do: Fix misleading outputs in logs (storm categories) Update 28/09: -Tweaked TC movement speeds. Movement should generally be more fluid. Old: 0.5 - 1.5, 2 - 3, 3.5 - 4.5 New: 0.5 - 1.75, 2 - 3, 3.25 - 4.5 Update 22/09: -Small fix for storms only moving west after executing a loop. Update 25/06: -Storms will tend to loop less just after formation. Update 18/06: -Made anticyclonic loops rarer (requiring storms to be at more of an angle to loop) -Made track line thinner. Update 08/06: -Fixed a few issues with the map. -Changed MPH increment from 1 to 5 to reduce lag. Update 06/06: -Fixed bug where storms would curve south instead of north after performing anticyclonic loop. -Fixed bug where storms would sometimes survive with a few mph but not move at all. Update 28/05: -Small tweaks to intensification rate. -Made storms that form at high latitudes more likely to reach TS intensity upon formation. Update 26/05: -Made anticyclonic loops tighter. -More checks to stop storms reaching the equator or curving at weird angles. Update 25/05: -Minor changes to UI. Added a new "retired names" list - storms that kill over 100 or cause over $1bn damages are added to the list. -Storms no longer form at extreme angles, making looping less likely. -Tweaked starting MPH for TDs. Update 22/05: -Optimised code a bit by removing unnecessary if statements. -Eliminated randomness in movement over land.