BIG NOTE: This was originally a remix long before the original project got removed. Well, this is STILL a remix but blame 3.0 for this. I am unfortunately bad at "photoshopping" which results the chaingun look choppy here. Anyways, this was finally shared after a curiosity. (Original release date 4/??/20) NOTE: Removed dev mode. This is the W.I.P weapon pack made for S7Doom, a remake of the FPS classic DOOM (1993). This project was initially made made in under 4 hours. ------------------------------- 1 - Pistol 2 - Shotgun 3 - Rocket Launcher 4 - Super Shotgun 5 - [TEST] Chaingun (W.I.P. , waiting for a sprite that has a smooth moving barrel animation. Sorry if its fast. A real minigun fires at 1600+ RPM. I wish this game had a proper machine gun) Space to fire More weapons are on the way (uhh... it's unfortunately separated to another project). I highly appreciate the Doom engine you guys are making. The biggest difficulty about it is that making slopes (AKA reaching a new height instead of being stuck in the ground). This has never been done before in a textured FPS. Also, someone tried to make a PORT on scratch via Javascript with the pen engine (said is far from finished, and its a bit laggy).