I used google translate to translate the instructions: "I want you to read to the bottom. -------------------------------------------------- -------------------- It's an RPG. Estimated play time to clear: 30 minutes to 1 hour? It may take some time to load, I want you to stop closing the tab by saying "Why can't you play!" ... (´ ・ ω ・ `) The production period is a secret. I'll just say that I did my best. -------------------------------------------------- -------------------- 【Method of operation】 Arrow key movement, cursor movement Space key decision, proceed with the story Check the z key. (Enter the village, use the stairs, save, shop, talk, etc.) x key belongings a key Check the current status (HP, MP, etc.) s key Confirm save code (close with space key) q key Check the information obtained at the information store 0 key: When you get stuck in an obstacle in a village or a castle, set the place to the initial position. Not available during the event. ・ Save can only be done with the blue ball in the village. ・ The maximum level is 5. (At that point, the experience value display will be ∞) ・ Enemies will come out too. It's completely random! ・ I think that the capture of the last boss and the middle boss is very difficult unless it is at the maximum level. ・ To enter the Demon Castle, touch "Only" and press the z key. If you touch the hole, you will enter the underpass ... ・ The origin of the name of the main character is "ordinary" of "ordinary". The name of the song on the end roll is "Thank you". I did my best to make it myself, so I would be very happy if you listened to it until the end. We are distributing ↓ https://scratch.mit.edu/projects/417556916/ -------------------------------------------------- -------------------- [Bug of unknown cause] -The characters may be shifted up and down depending on the large screen display or the model of the PC. I couldn't solve it ... ・ Also, I sometimes get into the mountains, so at that time, look inside and drag ... (´ ; ω ; `) Wow… ・ At an information store, there are times when "I paid for it, but I can't get any lines!", But I can see it properly with the q key just because there are no lines. Looking at it like this, there are still many bugs ... I've been in trouble because I haven't been able to solve it for a long time ... -------------------------------------------------- -------------------- [Finish making this work. ] I put a lot of my thoughts into this work. I would be very happy if the people who played it could tell me even a little. Also, I thought I should try Python soon, so I made it with the intention of graduation work. I decided to break it up here, so I don't think I'll share my work in the future. (Since there is a decent demand for self-made free BGM distribution, I would like to continue sharing it.) People who have played my work so far, I'm really thankful to you. 10/23 postscript Recently, I don't care about the number of references, ♥, and ★. Of course, I am very happy to receive many impressions and evaluations, but I no longer have the target number of references. Until now, I've almost always written words like "The number of references has exceeded XX times!" In [How to use]. Comparing yourself with others also gives you an idea of your level of strength, so it may be good sometimes, but I want to value self-evaluation. Because, no matter how many people say "Like", if you're not satisfied, it will be a work that remains moody. ↑ It's unpleasant to write. I just wanted to write down what I was thinking, so you can skip it. -------------------------------------------------- -------------------- 【update information】 8/12 shared. How many people can play without a promotional studio? 8/13 Fixed a bug during battle. Changed the end roll song. 8/23 Fixed a minor bug when entering the village. Fixed some bugs that could get stuck in obstacles in a village or castle. Added the function to return to the initial position. If you have any bugs, please let us know in the comments. We will respond as much as possible. (Perhaps…)"
I only translated this project everything else is by @713wakana. If you like or favorite this project please also do so on the original. I tried to keep the translation as literal as I could. I used google translate for most of the translation because I only know a little bit of Japanese. "---------------------------------------------------------------------- 【credit】 ◆ BGM ◆ Music egg http://ontama-m.com/ Field "Beginning of the journey" Village "Idyllic Village" Castle "Melkia" Tower "Beyond the Door" Underpass "Abandoned Place" Demon King Battle "War Fantasia" Devil's Castle "Waltz of Destiny" Combat "Cross Formation" Level up "Victory song" Game over "Zenmetsu" ◆ Sound effects ◆ Sound effect lab https://soundeffect-lab.info/ ◆ Pixel art, background, effects, etc. ◆ Pipoya https://pipoya.net/sozai/ ◆ Character ◆ WOLF RPG Editor's tool, Created with "Graphic Synthesizer". https://www.silversecond.com/WolfRPGEditor/Download.html#tool ◆ Thumbnails & village name letters ◆ BANNER KOUBOU https://www.bannerkoubou.com/ ◆ Screen switching ◆ @ sei26's "Screen switching material" https://scratch.mit.edu/projects/170662556 ◆ Character display program reference & Waku ◆ @ fumity (my mother) "Petit RPG-Onigiri Oni-" https://scratch.mit.edu/projects/389292806/ ◆ Combat program reference ◆ @logic_lab's "RPG battle sample" https://scratch.mit.edu/projects/296799397/ ◆ Reference such as atmosphere ◆ Dragon Quest IV-Leaders- The Legend of Zelda-Breath of the Wild- @ 32SSS's "Scratch RPG" https://scratch.mit.edu/projects/380554098/ ◆ Ideas for names of villages, countries, and demons ◆ @fumity (my mother) ◆ Hakata dialect ◆ Dialect conversion in love https://www.8toch.net/translate/ Hakata dialect conversion tool http://www.scc.kyushu-u.ac.jp/BioChemPhys/kubota/memo/index.php?page=16 Let's look at fun rather than frustration."