Trying to remake the engine for the original project. Since it seems a bit messy. I might add more stuff but for now, things will be the same as Indev Version 6f. Cheats: 7=Infinite Sun 6=No recharge N=Next level B=Previous level
The real PvZ game is made by PopCap, the sprites and sounds based on their art and ideas Type ''mustache'' to make the zombies have a mustache Updates (Month-Day-Year): Dev 2g - 8/10/2021 + Seed bank, and seed packets (no planting stuff yet). + Internally, the animations for peashooter's idle are implemented (you just can't actually plant them yet). Dev 2f - 8/8/2021 + Zombie spawning is still kind of weird (but for now I'm focusing on other parts of the game). + Rolling grass at the start of the level. Dev 2e_1 - 8/5/2021 + Tried to make zombie spawning better, but it's still kind of weird, so I'll be fixing that in the next update. Dev 2e - 8/2/2021 + Made zombie spawning (at the start of the level) a bit better. Dev 2d - 8/1/2021 + Added zombies that spawn at the start of each level. Dev 2c - 8/1/2021 + Added main menu music, and the 'Ready... Set... PLANT!' text to the main game. Dev 2b - 8/1/2021 + Added dirt background after pressing 'Start Adventure' (will work more on gameplay later). Dev 2a - 8/1/2021 + Added Popcap Logo Screen and Loading Screen Dev 1g - 8/1/2021 + Added a scene system and camera system. Dev 1f - 7/31/2021 + Added a slight flashing animation to the start adventure button. (Also I'm back! Yay!) Dev 1e - 4/12/2021 + Added title screen buttons with a simple custom block. Dev 1d - 4/12/2021 - Removed all base things, working on rebuilding everything from the ground up. Dev 1c - 4/6/2021 + Added a shovel to remove plants with. Dev 1b - 4/5/2021 + Got rid of cloud variables since they don't really do much. Dev 1a - 4/5/2021 (Indev 6f Main): + The game + Changed Version Text + Removed the PvZ Logo from Title Screen - Nothing new gameplay wise.