The seventh release has arrived! Two new modes have been added, and Levels are in the works! Obstacles: *Regular - travels straight across the screen at normal speed. *Wave - similar to the regular, but moves up and down in a "wave". *Long - spins either clockwise or counter-clockwise. *Triangle - similar to the regular, but it slowly moves to the height of the player. *Blue - twice as fast as the regular, so watch out! *Spikes - they seem to block your path, but open up when you reach them. *Sword - appears on either the top or the bottom, but will strike the opposite side and send shards or the border flying out! This is the hardest obstacle. *Lightning - similar to the regular, but it zaps into existence closer to the player. This requires a fast reaction! *Pentagon - grows and shrinks while traveling right across the screen. *Flame - a fire on the ground which tosses sparks up into the air. Watch out! *Anvil - falls out of the sky straight towards the player. Watch out for the demolition that ensues! Collectables: Coin - adds 3 points to score Diamond - adds 7 points to score Ghost powerup - offers a short time of invincibility Magnet powerup - attracts coins and diamonds towards the player
Changes: -Revamping sounds (not all are complete, but I am in the works of removing all scratch stock sounds in favor of my own creations) -Three new music tracks to accompany your gameplay. -New "Normal" difficulty to balance the game modes. -New "Secret" difficulty. This one's for you @babysergiocreates! -Changed the Anvil's mechanic. It now hits the ground, causing shards to fall from the ceiling. -The borders now shake when hit by swords or anvils. -New Intro. -Shadows for menu buttons.