-------------------------- SSB Engine ----------------------------- Current version: beta v0.4 Here's a Smash Bros-style fighting game engine, complete with different attacks, animations, and more! To-do list: CPU, respawning BETA PHASE: This engine is currently in its beta phase. I'm not finished adding features yet, so stay tuned for more stuff! I'll make a guide for using this when I get out of the beta. -- CONTROLS -- P1: movement: arrows, jab: [n], special: [m] P2: movement: WASD, jab: [r], special: [t] -- MOVES -- JAB ~ Jab - just press jab. ~ Dash - press jab when running fast enough, precisely when vx is over 5. SPECIALS Note: some specials can be done mid-air, others can only be done on the ground. This would be different for each character. ~ Neutral Special - press special with no movement keys. ~ Side Special - press special with left or right movement keys. ~ Up Special - press special with up key. ~ Down Special - press special with down key. OTHERS ~ Final Smash - change the slider variable to 1 to activate, then press neutral special. -- NOTES -- Are there any features that you would like to see in the engine? Comment them below! I hope you find this useful or interesting! Let me know if you have any questions. -- CREDITS -- ~ Super Smash Bros (obviously) ~ Codebreakers (by @ArcanisHD) - inspiration for animation engine ~ Mega Smash Madness (by me) - general layout/function of the engine ~ Indie Brawl (by @PeashooterWaffles24) - for asking me to make this ~ @cpiyaphum for some ideas ~ Me for everything else -- TAGS -- #ssb #engine #Huckleberry256 -- VERSIONS -- ~ v0.0 8/20/22 - initial beta release ~ v0.1 8/26/22 - knockback (kb) added, final smash (fs) added, freefall added, weapon dmg & kb data lists implemented, things tweaked ~ v0.2 8/29/22 - drop-through platforms added, stage decorations added ~ v0.3 8/30/22 - FS charging added ~ v0.4 9/3/22 - physics pausing added, FS effect added Can we just appreciate how smooth the neutral special animation is
Note: it power is very high, pls don’t mind