The sun shines, birds fly, and human nature leads to arrogance, pride, greed, and most importantly, training modes for fighting games. This remix contains various useful features for practicing Stick Strike, including but not limited to: Automatic Regeneration for both players An actual health number for player 2 A list of inputs and their duration for player 1 An indicator for dropped combos, shown for player 2 A very well made training mode background that is definitely not a default Automatic resets to the center, left, and right sides of the stage, accessible via the number keys Recordable inputs for the second player so you can practice countering interactions and stuff like that. Press Z to record and X to play it. This training mode is intended for player 1, though there aren't any major differences between the two in the actual game red: w = jump ad = move s = crouch q = dodge e = light attack r = heavy attack blue: i = jump jl = move k = crouch u = dodge o = light attack p = heavy attack
MOVE LIST: light = one two kick (hold for combo) light after a dodge = uppercut light crouch = juggle punt (hold down, and the third kick will launch your opponent up) light crouch aerial = flurry hurter heavy = spin attack heavy after a dodge = fracture stomp heavy crouch = duck hunt heavy crouch aerial = pose pounder Tech & Combos: Basic Combo E x3 > QE > R Juggle Combo SE x3 > SR > R Pose Combo W > SE > SR Advanced Combo SE x2 > E x3 > QE > SR Side Switch Combo E x2 > QA > E x2 > W > SR Super Jump Q > W Full Screen Long Jump QWE > R Aerial Fracture Stomp QER Also btw if your opponent dies while you're rolling then your animations will break when you restart. IsDen fix your game