You are a mighty Barbarian fighting against monsters, leveling up by slaying them. The monsters have HP and damage power equal to their level (1 to 5). When you meet one, you hit first, inflicting damage equal to your level, but if they are not dead, they will fight back. The cells with numbers indicate the sum of the levels of all the nearby monsters that touch the cell. Press the 1 to 5 keys to mark a cell with a green number. Press space to erase the number. Nevermind, sorry I broke that, I don't know what happened, but it broke\, possibly due to me accidentally deleting it as a result of poor code organization I had in there. Tiles 1 and the last tile is always safe on purpose. Originally this was supposed to be that each mine has a spot that can't count them, but that backfired when a one and a two shared the same corner even though the seed is 68248, which supposed to mean that: the 6th tile in the 3 by 3 can't count 1. The 8th tile in the 3 by 3 can't count 2. The 2nd tile in the 3 by 3 can't count 3. The 4th tile in the 3 by 3 can't count 4. The 8th tile in the 3 by 3 can't count 5. Generator used is mode 2's which allows dupes sometimes. Mode 1 is the pink button and mode 2 is the green button. Any modes beyond that is mode 2 with tweaks made to it to be more random until you reach greater than 6. Then, you are dealing with a different generations. Mode 1's generation is list based and doesn't make duplicates in the numbers. Mode 10 may be something. Mode 4 is an easy mode.
Thanks to -Jie- for the original project Minesweeper RPG. @tweedellnick2_alt is owned by @tweedellnick2_me If this project seems to be a duplicate, please do not report TweedellNick2_alt, because Tn2_alt is Tn2_me. Which means TN2_alt has gotten permission from TN2_me without communication inside the scratch website, but it's more of the agreement was outside of scratch, left not recorded because it was all thoughts of only one person who just happens to be controlling both and .