In order to save your progress, comment your level and EXP. Not completed yet. An improved version of Homeland Defenders, a REALLY good tower defense game. Additions/changes: - New upgrades - More waves - One new tower - Three new maps - Two new modifiers - Two new difficulties - Enemy reworks (such as zombies regenerating their health) - Balance changes (such as nerfing Clubman) - Loads of grammar fixes - Commas in numbers (incomplete) - Unique dialogue for some modifiers - New cheats - Upgrades show stats (heavily incomplete) - Quality of life improvements - Bug fixes Tips and Tricks: Crossbower: A starting tower that has slow projectile speed. It's best used on straight lines. The first path focuses on damage, pierce, and seeking projectiles, usually great for thinning hordes, while the second path focuses on range and reload, and is best used where it gets large coverage of paths. Clubman: A melee tower that focuses on coverage of the path. It's good for the early game. The first path focuses on damage and projectile speed, but the second path focuses on speed, range, and spawning, and is good on long track maps and with stalling strategies. Axeman: A mid-game tower that is good at absorbing stuns and damage. Trapper: A very good tower throughout the whole game. It's best placed at the mid-back of the track so the traps can build up easier. The first path increases the lifespan of the trap, making it more reliable as a safety nest, while the second path focuses on damage, making it reliable for large track coverage. The paragon is one of the more expensive, but its explosions make it 100% worth it. Multi-Barrel Turret: Very effective on maps where enemies go around 360 degrees; the turret can hit many enemies with its bullets. Pomegranate Tree: An economic tower. Can be used for farming levels and money. Can give extra starting cash if used correctly. The first path focuses on making money, while the second path focuses on pomegranates' lifespan and EXP. Upgrade the second path during the early game if you want more EXP! The paragon is the best for EXP farming. Raygunner: Pre-late game single target tower. Marksman: Has infinite range. It can hit enemies from anywhere. It ignores defense, so it's almost guaranteed to deal a good sum of damage, especially when upgraded. The Enemy Weakener upgrade makes enemies more vulnerable to attacks, making the Marksman a sort of support tower. The right path is about attack speed, which allows for it to wither down groups a bit better. Getting the paragon combines the high damage and increase in vulnerability of the left path with the high attack speed of the right path. It's incredibly strong. Bloodstreak: A rather weak tower that gains upgrades as it does damage. It's best when placed at the start of the track with other towers further in. That way, it can get stronger, but you can still properly defend. Electro Zapper: A good multi-target tower. Its lightning can hit many enemies at once. However, it attacks quite slow, so if the slow attack speed is going to ruin your run, then upgrade to Electricity Blaster, since that has high attack speed. Do note that the tower will start firing electric balls instead of lightning as a result.
This is the Alpha version of Homeland Defenders Refired for anybody to play incase they liked this version better than the full release.