Welcome to a two-player game of Marco Polo! Player 1 is the red swimmer and Player 2 is the orange swimmer. The spaceship will fly towards the closes swimmer after shouting "Marco" and assessing their "Polo" answer. A player wins when the spaceship touches the other player. Player 1 uses the number 1-4 keys. Each number key corresponds to a quadrant on the coordinate plane. Imagine the underwater scene is divided into the four quadrants. Pressing the "1" key sends the red swimmer somewhere in Quadrant I, the "2" key to Q II, "3" to Q III, and "4" to Q IV. Player 2 uses the number 5-8 keys in a similar way to Player 1. Pressing the "5" key sends the orange swimmer somewhere in Quadrant I, the "6" key to Q II, "7" to Q III, and "8" to Q IV. May the best player win!