Oh no! A massive horde of the undead are coming to destroy our base! help us defend! rules: no OP no huge sprites no loud sounds say remixing when remixing you can add enemies but they need to fit the theme. the pedia: defenders: grenade cat: throws grenades at the undead with little accuracy. 3 damage. detection 1. allied stray: a melee defender that was sick of the other undead, and is helping us. does not attack other strays. 2-4 damage. detection 2. Survivor: He remembers what happened back at the base camp and he is NOT gonna let it happen again. Wields a piercing crossbow. lasercat: Shoots piercing lasers that zap enemies that get hit. Can hit every single type of undead. Spiky Ball Cat: Throws spikey balls which shatter upon impact dealing area damage. Cant hit any camo zombies and has a chance of firing 3 spiky balls at the same time monk cat: a master of the martial arts, the monk cat attacks in a short radius with his staff dealing a whopping 10 damage but attacking slowly slime mage: (only starts attacking when wall is dead) a powerful mage who uses 2 different powerful spells at a slow pace and is good at crowd control, 1 damage (ice blast) 1 damage (fire rain) TELL ME IF TO OP PLZ Digger: a cyborg who can shoot lasers from his eye, teleport and cause lightning to strike (only does the lightning one when the wall is destroyed and there is a lich). 1 damage (laser) 1 damage (fist) 10 damage (lightning) Mini mage: shoots shock wave (2 dmg) undead: zombie: basic undead enemy. [18hp 0camo 0.7dmg] stray: slower and tankier then zombies, but don't spawn after the wall is gone. [25hp 0camo 0.9dmg] wraiths: a hard to see enemy that ignores the wall. [20hp 1camo 0.76dmg] dungeon dwellers: appear in groups of 3-5. [29hp 0camo 1.1dmg] poltergeists: difficult to see enemies that attack fast and ignore the wall. [23hp 2camo 0.3dmg] zombie brute: bigger and stronger than zombies, but also much slower. [65hp 0camo 1.34dmg] ghost: just your average spectre, flys up and down, spawns in huge groups [2hp 0camo 0.003dmg] large stray: stray but large [93hp 0camo 1.5dmg] lich: a powerfull undead mage (boss) that only spawns once and summons zombies [200hp 0camo 10dmg] (removed for now) objects: wall: a wall made of wooden spikes held together with duct tape. can sustain 50 damage before coming apart. base: protecc or die.
I improved Digger and buffed the enemies bc defenders getting too op