Just playing… Don’t get too excited just yet ;) - I am purposefully making this simple. What I want to do is just test the multiplayer scripts to at least get players walking around… That’s all for now. Now how am I going to compress and send the entire world over a cloud variable to a new player, and ensure all updates are sent and persisted no matter which player makes them? hmmm...
I remixed this because I liked it so much!