The following demonstration contains a bit violence. The sprites used in this project are from the shooter "Doom" and are only used to demonstrate the possibilities of the engine. Arcanoz TechDemo V4 ------------------------- This is a new Tech-Demo for my Arcanoz Engine. It demonstrates how Arcanoz can be used for ego-shooters. The monster and gun sprites are from Doom (thanks to FalconDelta for ripping!), the wall textures are from Systemshock but converted into 3d by me. You can use W,A,S,D,Q,E to move around and space for shooting. If there's a door in front of you, you can press F to open it. Sometimes it happens, that the light goes out. Then you have to go in darkness (can be a bit spooky). One of the biggest problem is the speed. You can press B to show current fps. But most performance is in Online-Mode. The Arcanoz project was cancelled in 2009. This is only a last commented build which can be used for advancing the engine. If you want to use the code or parts of it please mention me and Arcanoz in the credits. Good luck, and have fun! Changes from V3: - improved AI [10% Done] - enemies can attack you (Not done) - multiple weapons [Done!] - objects can be pick up (Not done) - minor bugfixes (Not done) - not unlimited ammo and hp [50% Done] - mouse support (Not done) - Objects (like trees) (Not done) - Monsters, objects and event triggers will be combined into one [15% Done]